View 360

In the Eyes of the Animal

A virtual reality and 360 experience by Marshmallow Laser Feast

A virtual reality and 360 experience
by Marshmallow Laser Feast

Choose your animal

— Note: the web version of In the Eyes of the Animal is not supported in this browser/device.

You can view the video on YouTube.

Please note, on mobile and tablet devices, the Youtube app must be installed to view this video in 360.

Download the YouTube app for iOS or Android and search for "In the Eyes of the Animal".


— There are four different ways you can experience ITEOTA - the web player, YouTube 360°, Google Cardboard and the full VR immersive experience, which is on tour and will be available for download from VR stores in November. We recommend if you have a slower internet connection to try the YouTube version.


To get a glimpse of a ITEOTA VR video, you can watch it on the web. This is not as immersive as the virtual reality experience, but the player gives you an insight into the different perspectives of the animal. To explore the environment simply click and drag to navigate left, right, up and down.


You can also use a simple VR viewer, download the YouTube app onto your mobile phone and view the 360° videos. To maximise your viewing experience: pop your headphones in and ensure the resolution is set to highest quality.

Check your device has a gyroscope, responsible for the 360° simulation, not all devices have the capability to play 360° videos.


If you have a Google Cardboard download the YouTube app rather than view it through a web browser, select the highest resolution in settings. If you are experiencing difficulties viewing the video in 360° on mobile or tablet, please check your device has a gyroscope, responsible for the 360° simulation, not all devices have the capability to play 360° videos.



— Discover forests anew through In the Eyes of the Animal, a 360° cinematic experience immersing you in a vibrant landscape belonging to woodland creatures. Enter this sensory 3D world and be transported on an animated and sonic journey.

In the Eyes of the Animal, a journey through the food chain, is an artistic interpretation of the sensory perspectives of three British species. Created using Lidar scans, unmanned aerial vehicles (UAVs) or drones & bespoke 360° cameras, the piece is set to a binaural soundscape using audio recordings sourced from Grizedale Forest in the north of England.

Created by creative studio Marshmallow Laser Feast (MLF) - who delight in exploring the line between virtual and real-world experiences - this critically acclaimed work will launch online in September 2016.

In the Eyes of the Animal can also be experienced in a live natural environment on its current UK and international tour, where sculptural virtual reality headsets are suspended from overhanging woodland enabling forest explorers to traverse the animated, real-world, landscape.

In the Eyes of the Animal was commissioned by Abandon Normal Devices and Forestry Commission England's Forest Art Works. The online edition was created in partnership with The Space. Produced by Abandon Normal Devices and Marshmallow Laser Feast. Supported using public funding by Arts Council England and Forestry Commission England. Website support by The Neighbourhood.

Tour dates

Barcelona, Spain
Toronto, Canada
15 Jul

4 Aug
Cardiff, UK
Jodrell Bank, Macclesfield, UK

Tour dates

South Korea
Brussels, Belgium
Yamaguchi, Japan

Tour dates

Design Museum
London (Autodesk)
Design Talks

Behind the Scenes


In the Eyes of the Animal continues to evolve and research and development is currently taking place on visualising the nocturnal senses of the bat. This is as much an exploration on the landscape of sound as it is a VR experience speculating on the science of seeing.

Most bats primarily view their environment via sonar or echolocation, detecting the reflections from objects within range, of their own rapid, subtly modulated, high-frequency shrieks. Though sonar is clearly a form of perception, it is difficult to comprehend visually how this works and how bats perceive the external world. This currently Untitled project is in pre-production and prototyping stage. Early testing has taken place with sound artist Antoine Bertin, who, using bespoke sonar devices equipped with an ultrasound generator allowed audiences to hear the unseeable by replicating bat song - this is ordinarily undetected by the human ear.

This event took place at the home of one of the world's largest listening devices, the Lovell radio telescope at Jodrell Bank (UK).

The next stage will include a visual component, distinctly different to the aesthetic of In the Eyes of the Animal, which will use powerful binaural audio and 360 degrees of sound to help humans understand what it feels like to be a bat navigating through echolocation. For more information and if you are interesting being involved in the process contact us


Produced by:

In partnership with:

Funded by:

Website by:

  • Concept by — Marshmallow Laser Feast
  • Direction — Barnaby Steel and Robin McNicholas
  • Creative Direction — Ersin Han Ersin
  • Made in Collaboration with — Natan Sinigaglia
  • Executive Producer — Eleanor (Nell) Whitley
  • Sound Design — Antoine Bertin / Soundoesnttravel
  • Production Designer — Marc Winklhofer
  • Interaction Design — Abraham Manzanares
  • Film By — Sandra Ciampone
  • Photography By — Luca Marziale
  • Assistant Producer — Annatruus Bakker
  • Co-produced with — Abandon Normal Devices
  • Executive Producer — Gabrielle Jenks
  • Communications and Online Producer — Catherine Waddington
  • Producer — Ruth McCullough
  • Producer — Tricia Coleman